- Protection Licensing Toolkit Reviews
- Protection Licensing Toolkit Free
- Protection Licensing Toolkit 2019
- Protection Licensing Toolkit 2020
Microsoft 365 E5/A5/G5, Microsoft 365 E5/A5/G5 Compliance, and Microsoft 365 Information Protection and Governance provide the rights for a user to benefit from automatically applying retention or record labels based on trainable classifiers. For specific rights by license, see the detailed Microsoft 365 Compliance Licensing Comparison. As is standard with Azure Information Protection licensing, additional licensing is not required for external users who are accessing protected files or for users who previously protected files but are no longer users in the tenant, such as users who have left your organization.
The Substance Automation Toolkit is a set of tools to make working at scale more efficient.
For the Substance Designer user with massive data sets and custom workflows
Bulk textures workflow
Consistently texture large number of assets and generate variations from procedural materials
Manage libraries
Track dependencies between materials, make sure they are consistently named and up to date
Pipeline integrations
Integrate Substance in automatic workflows involving third party applications
Generate Materials and utility
Protection Licensing Toolkit Reviews
Assemble and create materials and procedurals using python scripting
Licensing
The Substance Automation Toolkit is available in addition to Substance Designer, on a per user basis.
Microsoft’s Simplygon + Substance Automation Toolkit: Automate your Asset Optimization
This session will look at how to automate texture generation for common use cases across industries. Iterating faster on texturing, making large-scale changes to multiple assets and doing less repetitive tasks are all within the scope of the Substance Automation Toolkit.
Protection Licensing Toolkit Free
The presentation will show in detail what the Substance Automation Toolkit is, how attendees can write scripts to texture multiple similar objects in a consistent way and how to use a build system to make sure all textures are current when 3D models and substance files changes.
Microsoft’s Simplygon + Substance Automation Toolkit: Automate your Asset Optimization
Simplygon – the industry standard in 3D content optimization – releases v9 in 2020 to make life even easier. In collaboration with Adobe Substance, this video shows how Simplygon’s new Python API can be used together with the Substance Automation Toolkit to create smooth texturing pipelines for optimized content.
Don’t miss this unique opportunity to learn how to tap into the future for your game from the masters at Simplygon.
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Texturing Hero Assets on the Movie Pacific Rim: Uprising with DNEG.
DNEG is one of the world’s leading visual effects, animation and stereo conversion companies for feature film and television.
They worked on projects like: First Man, Venom, Fantastic Beasts: The Crimes of Grindelwald, Avengers 4, Wonder Woman 1984…
Protection Licensing Toolkit 2019
Protection Licensing Toolkit 2020
Discover how they integrated the Substance Automation Toolkit into their workflow.